Revisit a few game mechanics we learned in past CoderDojo sessions!
Make the Bat sprite "flap" with different costumes via key press
Make timed "clones" of Barriers that scroll
Make the Bat sprite respond to hitting a Barrier with collision detection
Keep track of Barriers passed with a Score counter
Don't forget to run your game after each step!
Go To: http://scratch.mit.edu/
From the Scratch menu, click "Create" to start a new project.
Select Sprite1's Costumes tab and click the "Choose Costumes from Library" icon.
In the Costume Library, click on "Animals" and select "bat1-a"; click the "OK" button.
Repeat the last step to add the "bat1-b" costume; Delete the 2 Cat costumes and rename the sprite to "Bat".
Set up your Bat sprite position and size; use a forever loop and key press to flap.
Your Bat can't just fly up! Add a simple script to simulate gravity.
Create a new sprite named Barrier. Draw simple shapes that your Bat will need to fly through.
Set up the Barrier sprite to repeatedly clone itself off-screen with slight random y-positions.
Each Barrier clone will move left across the screen before deleting itself.
Revise your main Bat script to detect collision with a Barrier.
Select the Barrier sprite and click "Make a Variable" in the Scripts/Data tab. Name it "Score".
Set the Score to "0" upon start. Add an if-then statement to increment the Score variable when the Barrier clone passes a certain x-position (that matches the Bat sprite's x-position).
Since our Bat 'fell' downward (direction of 180°); make it straight again after it falls (back to 90°).
You built a Flappy Bat game! Now, here are a few Challenges:
Add sound effects for the Bat "flapping" and hitting Barriers.
Decide when the game is over by limiting how many times the Bat can hit a Barrier.
Remove a "point" when the Bat hits a Barrier to make reaching high scores more difficult.
Create background scenery or even consider different types of sprites and scenes (ex. use the Octopus or Shark sprites in an underwater environment).
If you got stuck anywhere, see the completed project with comments here: http://scratch.mit.edu/projects/53706020/!
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